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Author Topic: One-Shot Pathfinder Game at the Icebreaker  (Read 3303 times)
Cataphrak
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« on: August 17, 2012, 05:42:28 PM »

Seeing as it seems nobody's willing to do a game to introduce new ARCers to tabletop gaming, I've decided that, given enough interest, I'll run a Pathfinder one-shot session at the Icebreaker. I'm basically making up the setting and story outline right now, and I'd like to gauge interest.

I will need: 1-2 relatively experienced players, who will be playing with some plot-induced handicaps. Priority on good roleplayers over powergamers.
I'll also need another 3-5 people to fill out the party, with highest priority going to new players.
« Last Edit: August 17, 2012, 05:48:16 PM by Cataphrak » Logged


'Gentlemen, we attack tomorrow. The first wave will be killed. The second also. And the third. A few men from the fourth will reach their objective. The fifth wave will capture the position. Thank you, gentlemen.'
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splinterchaos
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« Reply #1 on: August 17, 2012, 06:39:08 PM »

I'm in.
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In the little town of Homefront came a stranger one fine day
Didn't talk to those around him, and he hates the month of may
He was cold and dark and livid, and he wanted to be sure
That he robbed the people plainly with the pistol that he wore

Then the RCMP ranger who was stationed there arose
He got up on his psychic horse and then the stranger froze
The horse it neighed and galloped and the stranger hit the floor
for the ranger's horse was deadly and had beaten him before

Beaten hi
Jfan999
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« Reply #2 on: August 17, 2012, 06:42:08 PM »

sounds good I'm up for helping out
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Psyentific
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« Reply #3 on: August 17, 2012, 06:58:53 PM »

I recommend an experienced player as a Paladin, to act as a guide, and Newbies to play Cleric or Druid, because they are overpowered and impossible to fuck up and do badly.
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Cataphrak
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« Reply #4 on: August 17, 2012, 07:12:48 PM »

No. This is a one-shot. I don't want the players to power through everything and feel like they're being talked down to by some douche in shining chainmail.

I want them to have power, and to feel the consequences of their actions.

Hell, I might even pull a punch or two.
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'Gentlemen, we attack tomorrow. The first wave will be killed. The second also. And the third. A few men from the fourth will reach their objective. The fifth wave will capture the position. Thank you, gentlemen.'
-General Charles Mangin
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« Reply #5 on: August 17, 2012, 07:54:36 PM »

but I wanna be a douche in shining chainmail Sad
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Psyentific
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« Reply #6 on: August 17, 2012, 09:24:28 PM »

Well at least ban synthesist summoner, so we don't get Sumwan Poplar II: Electric Boogaloo
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Jfan999
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« Reply #7 on: August 17, 2012, 10:41:21 PM »

I'm guessing that as a one shot Paul will be using pre-gens
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Cataphrak
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« Reply #8 on: August 18, 2012, 12:09:52 AM »

I was thinking I build a fighter, wizard, rogue and cleric for the new players and let the experienced ones bring their own to the game... with no restrictions...

Except for the fact that you start at level 1, and entirely without equipment.
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'Gentlemen, we attack tomorrow. The first wave will be killed. The second also. And the third. A few men from the fourth will reach their objective. The fifth wave will capture the position. Thank you, gentlemen.'
-General Charles Mangin
TurtleClaw
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« Reply #9 on: August 18, 2012, 06:13:13 AM »

and entirely without equipment.
What about Gunslinger's gunsmith class feature?
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Cataphrak
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« Reply #10 on: August 18, 2012, 10:33:00 AM »

Classes that get equipment as a class feature...

Well, you'll see, but you won't be starting with it. Wink

NOTE: The starting without equipment thing will only apply for the two most experienced players. Think of it as playing on hard mode.
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'Gentlemen, we attack tomorrow. The first wave will be killed. The second also. And the third. A few men from the fourth will reach their objective. The fifth wave will capture the position. Thank you, gentlemen.'
-General Charles Mangin
kultz
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High speed, low drag.


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« Reply #11 on: August 18, 2012, 03:29:29 PM »

Keep the experienced players from having tier-1 classes should prevent the party from destroying the adventure. As for the new players, a balanced spread of pre-builts is definitely a good idea.

As for the equipment thing, it really depends on the character class. No matter the experience, a fighter starting naked will do a lot worse than a rogue or a wizard under the same conditions. If everybody starts naked, then fighters in particular suffer.
 If only the experienced players are naked, yet they're allowed to bring whatever sheet they want, then there's a good chance they'll show up as naked full-casting bear druids.

So, to both prevent accidental plot-destruction, and to save the experienced player's trouble of being forced to hold back, I recommend that tier-1 classes be significantly restricted in numbers, and be kept in the new players' hands. Additionally, it would be good roleplay-example for the experienced players to play naked fighters or something equally useless.
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Cataphrak
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« Reply #12 on: August 18, 2012, 10:22:47 PM »

So no tier ones for experienced players? How about I just pick two people and approve their sheets personally?
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'Gentlemen, we attack tomorrow. The first wave will be killed. The second also. And the third. A few men from the fourth will reach their objective. The fifth wave will capture the position. Thank you, gentlemen.'
-General Charles Mangin
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« Reply #13 on: August 18, 2012, 10:25:41 PM »

That would be wise.
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« Reply #14 on: August 19, 2012, 12:29:33 PM »

what point buy are you using?
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