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Author Topic: One-shot WFRP game at the party  (Read 1582 times)
Cataphrak
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« Reply #15 on: April 23, 2012, 09:37:57 PM »

How similar is it to Dark Heresy?
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'Gentlemen, we attack tomorrow. The first wave will be killed. The second also. And the third. A few men from the fourth will reach their objective. The fifth wave will capture the position. Thank you, gentlemen.'
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kultz
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High speed, low drag.


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« Reply #16 on: April 23, 2012, 10:31:47 PM »

It's pretty much the same game, minus a few space-things.
So instead of Catholic Space Nazis, it's just Catholic Nazis.
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Fatso
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« Reply #17 on: April 23, 2012, 10:40:49 PM »

So, Nazis.
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kultz
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High speed, low drag.


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« Reply #18 on: April 23, 2012, 11:12:18 PM »

Well, you won't get to be anyone nearly as competent as acolytes in Dark Heresy.
Expect Warhammer Dirty Peasant Simulator.
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Cataphrak
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« Reply #19 on: April 23, 2012, 11:30:41 PM »

Great, lemme add my career bonuses to that character I rolled up and bring that then.
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'Gentlemen, we attack tomorrow. The first wave will be killed. The second also. And the third. A few men from the fourth will reach their objective. The fifth wave will capture the position. Thank you, gentlemen.'
-General Charles Mangin
TurtleClaw
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« Reply #20 on: April 24, 2012, 12:09:33 AM »

Great, lemme add my career bonuses to that character I rolled up and bring that then.
Char gen already includes everything except trappings. Ability increases specified in the career are upper limits and you still have to spend xp on them.
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Cataphrak
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« Reply #21 on: April 24, 2012, 12:29:45 AM »

Ah! I see, then just my trappings (Armour and a mugging implement) then.
Thanks.
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'Gentlemen, we attack tomorrow. The first wave will be killed. The second also. And the third. A few men from the fourth will reach their objective. The fifth wave will capture the position. Thank you, gentlemen.'
-General Charles Mangin
Iron Wall
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« Reply #22 on: April 24, 2012, 12:35:08 PM »

If you need players, I'll be there.
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She'll shake you off just as sure as the turn of the worlds.
Love keeps her in the air when she ought to fall down.
Tells you she's hurting before she keels.
Makes her a home.
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