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Author Topic: Gaming winter break and spring 2011  (Read 3434 times)
Jfan999
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« on: November 30, 2010, 02:30:31 PM »

Hey everyone the term is almost over so its time to get gaming organized for gaming over the winter break and next term.(if the title wasn't a dead give away)

so if you plan to run, or play in a game over the break or next term post here.

as for my self I will not be running anything over break, and next term I will be running either Fallout or Iron Heroes  some kind of game for six players.

games for next term:
for sure:
my game:http://sfuarc.com/smf/index.php?topic=167
Jeremy: http://sfuarc.com/smf/index.php?topic=213.msg967#msg967
maybe:
Justin: Huh
Leo: Dark Heresy
Paul: Starship Calamity
« Last Edit: December 17, 2010, 12:35:36 AM by Jfan999 » Logged
Psyentific
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« Reply #1 on: November 30, 2010, 06:01:44 PM »

I'm interested in a light-hearted sci-fi game. It doesn't really have to be sci-fi, I just want to do stupid and/or crazy things.

Alternately, I could do D&D as a Barbarian.
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RantingRavager
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« Reply #2 on: December 02, 2010, 05:36:25 PM »

MOTHERFUCKING DARK HERSEY EMPEROR-DAMNED.  I am playing in it hopefully, and if there isn't a dark heresy game running, and there's enough interest I'll run a one-shot.
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Cataphrak
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« Reply #3 on: December 02, 2010, 07:48:49 PM »

We're probably still going to run Starship Calamity next semester, we'll be looking for new people to replace those who inevitably have to leave the campaign.
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« Reply #4 on: December 02, 2010, 11:08:39 PM »

I would like to try Dark Heresy.
Also if there will be 4e campaign would be glad to join
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justin
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« Reply #5 on: December 04, 2010, 03:24:46 PM »

Hi everyone,

I'd be up for running a game next semester.  I like fantasy with an emphasis on intrigue, investigation, and exploration.  The system and setting are up for discussion.

If anyone is interested send me a PM or reply on this thread.

-Justin
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captaincommunism
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« Reply #6 on: December 04, 2010, 07:21:57 PM »

I may be running a level 2 D&D3.5 campaign next semester, depending on dark heresy and jobs.  more information will be following closer to next semester. I would prefer to keep the number of players small (ideally 4) so speak up fast if you're interested (in pertinent thread when created, NOT here)
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GoatBoy
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« Reply #7 on: December 05, 2010, 10:26:54 PM »

I may be running a level 2 D&D3.5 campaign next semester, depending on dark heresy and jobs.  more information will be following closer to next semester. I would prefer to keep the number of players small (ideally 4) so speak up fast if you're interested (in pertinent thread when created, NOT here)

Why so low?

PH33R MY COLOR SPRAY
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captaincommunism
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« Reply #8 on: December 05, 2010, 11:40:11 PM »

low level reason is because I always found the lower level games I played with my buds to be the most fun. level 2 I find has characters that don't die in one hit and characters that don't break everything.
The reason for a small group is that I find it easier to focus on each player's character with 4 or so players rather than a larger group, and it makes things easier to organize and means less distractions. If there aren't enough people running groups I'll accommodate more players somehow, but I'd prefer a smaller group.
and color spray is awesome.
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Iron Wall
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« Reply #9 on: December 06, 2010, 05:25:46 AM »

Hi everyone,

I'd be up for running a game next semester.  I like fantasy with an emphasis on intrigue, investigation, and exploration.  The system and setting are up for discussion.

If anyone is interested send me a PM or reply on this thread.

-Justin

Sounds like fun Justin, why don't you set up a separate thread in the Gaming section and we can discuss it further there?
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Love.
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But you take a boat in the air that you don't love.
She'll shake you off just as sure as the turn of the worlds.
Love keeps her in the air when she ought to fall down.
Tells you she's hurting before she keels.
Makes her a home.
GoatBoy
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« Reply #10 on: December 06, 2010, 09:48:26 AM »

low level reason is because I always found the lower level games I played with my buds to be the most fun. level 2 I find has characters that don't die in one hit and characters that don't break everything.

Feh. You have so few options for building characters at level 2. Most people say the ideal optimum of available options while avoiding world-shattering power is 6-12.
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Jfan999
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« Reply #11 on: December 06, 2010, 11:14:57 AM »

If someone wants to run which ever game I'm not running in the spring (it looks like thats going to be fallout right now) I can supply the books and campaign notes for that game for you to run.
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Iron Wall
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« Reply #12 on: December 30, 2010, 05:58:26 AM »

Hey everyone,

I'll be bringing this up when classes resume as well, but if I could get a full group before that I'd love it.

I've recently read "The Warded Man" by Peter V. Brett and decided it was a freaking awesome setting to do an adventure in, and have therefore decided to run an adventure in it. This will be based on a House Rules 3.5, and the max party size will be five. Only human characters will be allowed, and certain classes will be modified if you wish to play them.

The basic premise of the setting is post-apocalyptic dark fantasy, where humanity has been pushed back into small pockets of civilization by demons known as Corelings. These corelings only rise at night, and are all but immune to normal weaponry. It is possible to kill them with unwarded weapons but insanely difficult, and doing it by yourself is nigh impossible. They are obviously feared as a result, and the only reason humanity has survived this long is the magick of Wards. These Wards serve many purposes, but their essential function is to prevent Corelings from entering a certain space. More advanced wards can repel the fire-breath of the flame Corelings, or make glass unshatterable (but only after the touch of a Coreling to enchant it).

If a Coreling is trapped within Wards as the sun rises, it is unable to escape back to the Core and burns into ash. It is unknown exactly how many Corelings there are, or how many types; at this time, only the Corelings that have been seen in the past few decades are so are actually represented outside of the Core. The old stories tell tales of other types, however. All humanity knows it that no matter how many it traps and kills, the number that rise each night does not seem diminished.

Humanity is in a losing war, safe during the day but reduced to hiding behind its Wards at night. And on the days that the clouds hide the light and storms brew and the Corelings come out before night...


This is the world you would enter into. Some men brave the roads at night, relying on portable runes (which are not infallible, as they can be damaged and scratching a rune in the dirt runs the risk of losing it to wind or rain,) in order to bring information between cities and villages. These men are called Messengers. They are excellent Warders and skilled fighters, but even the most experienced among them are afraid of Corelings.

Women are not unrepresented among the population. They are respected, especially Mothers, those who have borne children - with Corelings afoot, more humans die as a whole then are born each year. Only Mothers can change this. They generally handle all administrative business, as well as most trade and housekeeping, and serve as advisors to most rulers. Some women choose the path of the Herb Gatherer. This path is often lonely, but the women who follow it are rewarded with ancient herbal secrets and powerful medicine, and some even hold the knowledge of Demonfire, a powerful fire that is capable of killing Corelings.

Not all men are traders, soldiers, and Messengers however. There are also the Jongleurs, a type of (usually) traveling sage-Bard. They are smart, amusing, and fulfill the ancient role of a court jester, dispensing wisdom and jokes in equal measure. Of course, there are exceptions; some are merely tricksters, plying their trade. The truly great will rise to advise and entertain Kings and rulers. They often accompany Messengers to remote villages when the Messengers go to collect taxes, providing entertainment for the populace in order to distract from the taxation. Some are nearly as brave and stoic as the Messengers, and they are certainly not helpless against Corelings.


These are the roles you'd be taking, although I am absolutely open to other types of characters. There are several other professions and nations with their own unique classes that I'd be willing to explain in further depth of none of the above roles interest you.

Some vitals on the campaign, if you're interested:



1) 5 people maximum.

2) Death is a real threat. Encounters will often be above your level.

3) This campaign will be balanced more towards those that enjoy Roleplay; do not join if you are not willing to come up with an intriguing and thoughtful backstory for your character.

4) I love jokes, but keep the out-of-character chatter to a minimum, as it kills mood really quickly. If you want to laugh and be amusing, play a Jongleur and make in-character jokes.

5) It will (PROBABLY) take place on Tuesday, although I would be willing to consider Thursdays/Fridays as well if people are interested not free Tuesdays.

6) There will be no "Deus Ex Machina." If you are feeling like a situation may kill you, you are probably right in backing off and attempting to find alternate solutions.


PM me or post here if you're interested, cheers!
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Love.
You can learn all the math in the 'verse.
But you take a boat in the air that you don't love.
She'll shake you off just as sure as the turn of the worlds.
Love keeps her in the air when she ought to fall down.
Tells you she's hurting before she keels.
Makes her a home.
Jfan999
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« Reply #13 on: January 07, 2011, 02:05:02 PM »

I am looking into getting rooms for gaming groups but I need to know what days everyone is running their games.
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Jfan999
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« Reply #14 on: January 29, 2011, 01:35:46 PM »

This is just a reminder, if you are running a game please post the day and time here so I can try and get rooms
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